Ron Miller of TechCrunch highlighted some key milestones for Scope AR in his recent article:
ScopeAR, a graduate of the Y Combinator Summer 2015 class, came to the augmented reality game very early, launching in 2011 when there was very little hardware and most people didn’t understand the technology. But it has managed to hang around long enough for the market and the hardware to finally catch with the founders’ vision of using AR as an advanced training tool in the enterprise.
Kyt Dotson from SiliconANGLE released an article this week on how Remote AR now supports ARCore. Here are some highlights:
Enterprise-class augmented reality company Scope AR today announced
the integration of Google Inc.’s ARCore into its remote support video
calling application Remote AR. This integration of ARCore extends Remote
AR capabilities on newer Android devices and follows the integration of
Apple Inc.’s ARKit for greater iOS device support.
Scope AR worked hand-in-hand with Google to build Remote AR app so
that it will be compatible with all ARCore-enabled devices, which
includes over 100 million Android smartphones.
The Remote AR app allows a remote helper to assist someone else in
the field who has a mobile device with a camera and a screen. Normally
this will be a smartphone the user probably already has. The onsite
technician can point the device at what needs to be discussed and the
app allows the support expert to draw on the screen while speaking in
order to provide animations and graphics that will appear to be attached
to objects in the world.
This is an empowering effect of augmented reality for connecting
support and field workers. Someone in the field essentially can give a
“window” into a remote workspace, the remote car garage, that gives the
support expert a much better idea of what is being looked at and also
allows more accurate communication.
Scope AR announced this week that ARCore (an Android software
development kit available for bringing a whole new level of AR
capability to supported devices) will be supported by Remote AR.
The company worked in collaboration with Google to build its Remote AR application for all ARCore-compatible devices, which includes over 100 million Android smartphones. With newly added support for ARCore, Remote AR is one of the most platform agnostic AR tools on the market available for use on Android, iOS and Windows devices simultaneously, as well as select smartglasses and wearables, allowing organizations to easily experience the benefits of AR by using their device of choice.
By using one of the many ARCore – supported devices, Remote AR users can immediately take advantage of the sophisticated new capabilities the platform enables including enhanced motion tracking, environmental understanding and light estimation. For example, during a live support video call within the Remote AR app, users can now annotate and add 3D content to a much larger workspace than previously available on the standard Android platform.
Remote AR delivers the ability to save time and money, as well as improve knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding and world-locked annotations. Doing so simulates the effectiveness of having an expert on-site guiding a worker step-by-step on what to do.
Ian Hamilton from Upload VR released an article today on how Remote AR supports ARKit. Here are some highlights:
“Scope AR’s technology is built around augmented reality-based instructions that overlay helpful information, like assembly steps, on a view of the real world, with the goal of helping companies save time and money by letting people learn on the job or be guided quickly and efficiently by off-site experts.”
“We’ve seen demonstrations of Scope AR’s software in an AR headset like HoloLens before, but the tech’s arrival on Apple’s devices opens up hundreds of millions of devices to the technology, potentially multiplying the usage scenarios for Scope AR’s technology.”
“With our technology, any company can use an existing iPhone or iPad to implement AR within their workforces today, allowing workers to complete tasks faster and more accurately, while also producing significant cost and time-savings,” said Scott Montgomerie, CEO of Scope AR, in a prepared statement.
Earlier this month, VR setup released an article on Scope AR’s WorkLink support for Microsoft Hololens. Here are some key points in the article:
With the combination of WorkLink and HoloLens businesses can now
create interactive, holographic training content for staff. As HoloLens
is hands-free users can for example repair a piece of equipment, or
assemble machinery whilst visually being taught at the same time.
WorkLink has been designed so that even non-technical HoloLens users
can build step-by-step content, whether its for training, repairs,
manufacturing or any other applications.
“Enterprise-class instructional content is one of the most impactful
use cases across MR today. By providing a platform for anyone to
customize their content easily for MR integration, Scope AR is making it
easy for users to take advantage of the benefits of mixed reality using
Microsoft HoloLens,” said Brandon Bray from Microsoft.
Kevin Carbotte from Tom’s Hardware posted an article earlier this
month on Scope AR’s Hololens Support for WorkLink. Here are a few
snippets:
WorkLink works well on handheld mobile devices, and those devices are
basically ubiquitous these days, but now that Microsoft’s Hololens is
starting to pick up momentum, and Microsoft is jumping feet first into
its Window Mixed Reality platform this year, Scope AR is ready to
embrace the Hololens platform.
“Through its built-in depth camera and sophisticated
tracking technology, HoloLens is one of the best wearable devices for
hands-free use of the MR applications so many organizations are
seeking,” said Scott Montgomerie, CEO of Scope AR. “With WorkLink now
supporting the device, enterprises finally have a simple and easy way to
digitize visual instructions at scale — empowering all workers to
become their own expert — and begin to realize the full potential of
MR.”
Montgomerie told us that porting Worklink instructions to Hololens
couldn’t be simpler. Scope AR worked with Microsoft for several months
to ensure that the mobile version and the Hololens version would work
seamlessly together. If you have a workforce with Hololens and
smartphone devices, everyone can use the same instructions to achieve
the same goals. The Hololens users will simply have their hands free to
work while they see the overlay.
“Enterprise-class instructional content is one of the
most impactful use cases across MR today,” said Brandon Bray from
Microsoft. “By providing a platform for anyone to customize their
content easily for MR integration, Scope AR is making it easy for users
to take advantage of the benefits of mixed reality using Microsoft
HoloLens.”
We use cookies to analyze our traffic and improve your experience. By continuing to use our site, you agree to our use of cookies. You can learn more about how we use cookies in our Privacy Policy.OkNoPrivacy policy