The Scope AR Blog

AR drives efficiency in aerospace and defense manufacturing

AR drives efficiency in aerospace and defense manufacturing

If you follow this blog, you’ve no doubt heard me say this time and again. AR for enterprise business is here. It’s no longer an emerging technology, or a novelty: businesses are using AR to overhaul processes, drive efficiencies, reduce manufacturing errors, and...

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3 Road Blocks to Avoid When Choosing AR Use Cases

3 Road Blocks to Avoid When Choosing AR Use Cases

Last month, my team and I had an eye-opening experience at Augmented World Expo 2019 (AWE), the premiere augmented and virtual reality conference. It’s a thrill to see how rapidly AR and other technologies are evolving. And it’s just as gratifying to see just how...

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3 Reasons Your Business Needs an AR Platform

3 Reasons Your Business Needs an AR Platform

At Augmented World Expo 2019 (AWE), the premiere augmented and virtual reality conference, we unveiled our upgraded version of WorkLink, a comprehensive AR platform built for the enterprise. WorkLink is the industry’s only knowledge platform that can deliver real-time...

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Scope AR’s $9.7M Series A

Scope AR’s $9.7M Series A

I’m ecstatic to announce that Scope AR has raised a $9.7M Series A! This follows a strong year for Scope AR and we’re on track to have an even better 2019. We’re so excited to have the resources we need to grow and to take advantage of the amazing opportunity that...

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AR Training Without CAD Files: A How-to Guide

One of the questions we get a lot is “How do we make AR instructions if we don’t have 3D models?” It’s a valid question. The WorkLink platform was built primarily around the concept that organizations would be leveraging...

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#AR in 2018: The Top 3 Trends Driving the Industry

#AR in 2018: The Top 3 Trends Driving the Industry

By David Nedohin In 2017, we saw a turning point for augmented reality (AR). Gone are the days where AR was simply a buzzworthy topic following on the heels of virtual reality (VR). In fact, IDC forecast AR and VR revenues will likely total $9.1 billion this...

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